public OnDance(playerid)
{
    Dance[0] = CreateDynamicObject(19158,1478.65039062,-1692.22851562,14.54699993,0.00000000,0.00000000,0.00000000); //object(metallightbars2) (1)
    Dance[1] = CreateDynamicObject(19143,1488.74511719,-1702.34082031,18.06299973,0.00000000,0.00000000,47.99926758); //object(pinspotlight1) (2)
    Dance[2] = CreateDynamicObject(19129,1478.76562500,-1692.02539062,13.10900021,0.00000000,0.00000000,0.00000000); //object(dancefloor2) (1)
    Dance[3] = CreateDynamicObject(19144,1488.72265625,-1682.16210938,18.09900093,0.00000000,0.00000000,143.99780273); //object(pinspotlight2) (1)
    Dance[4] = CreateDynamicObject(19145,1468.55761719,-1702.25683594,18.12999916,0.00000000,0.00000000,319.74609375); //object(pinspotlight3) (1)
    Dance[5] = CreateDynamicObject(19146,1468.59863281,-1682.15332031,18.09600067,0.00000000,0.00000000,227.74658203); //object(pinspotlight4) (1)
    Dance[6] = CreateDynamicObject(19152,1478.81445312,-1692.39843750,18.13199997,0.00000000,0.00000000,225.99975586); //object(pinspotlight10) (1)
    Dance[7] = CreateDynamicObject(19152,1478.48925781,-1692.08886719,18.13199997,0.00000000,0.00000000,48.74633789); //object(pinspotlight10) (2)
    Dance[8] = CreateDynamicObject(19159,1478.67382812,-1682.15332031,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (1)
    Dance[9] = CreateDynamicObject(19159,1478.65600586,-1687.13793945,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (2)
    Dance[10] = CreateDynamicObject(19159,1478.63793945,-1697.32202148,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (3)
    Dance[11] = CreateDynamicObject(19159,1478.66198730,-1702.44702148,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (4)
    Dance[12] = CreateDynamicObject(19159,1473.54882812,-1697.34765625,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (5)
    Dance[13] = CreateDynamicObject(19159,1468.49804688,-1697.33300781,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (6)
    Dance[14] = CreateDynamicObject(19159,1468.46301270,-1692.23901367,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (7)
    Dance[15] = CreateDynamicObject(19159,1468.46899414,-1687.10705566,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (8)
    Dance[16] = CreateDynamicObject(19159,1473.55700684,-1702.43798828,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (9)
    Dance[17] = CreateDynamicObject(19159,1483.74804688,-1692.24597168,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (10)
    Dance[18] = CreateDynamicObject(19159,1483.75598145,-1687.12695312,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (11)
    Dance[19] = CreateDynamicObject(19159,1483.76501465,-1682.01794434,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (12)
    Dance[20] = CreateDynamicObject(19159,1483.73706055,-1697.32995605,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (13)
    Dance[21] = CreateDynamicObject(19159,1483.73803711,-1702.39904785,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (14)
    Dance[22] = CreateDynamicObject(19159,1473.54296875,-1692.20703125,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (15)
    Dance[23] = CreateDynamicObject(19159,1473.55004883,-1687.14501953,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (16)
    Dance[24] = CreateDynamicObject(19159,1473.54699707,-1682.03295898,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (17)
    Dance[25] = CreateDynamicObject(19159,1488.84094238,-1687.12304688,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (18)
    Dance[26] = CreateDynamicObject(19159,1488.85595703,-1697.34497070,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (19)
    Dance[27] = CreateDynamicObject(19159,1488.81933594,-1692.23437500,17.89500046,0.00000000,0.00000000,0.00000000); //object(mirrorball1) (20)
    Dance[28] = CreateDynamicObject(18750,1496.72802734,-1578.29003906,44.19900131,90.00000000,180.00000000,180.00000000); //object(samplogobig) (2)
    Dance[29] = CreateDynamicObject(2119,1478.16894531,-1680.91394043,13.17899990,0.00000000,0.00000000,0.00000000); //object(med_dinning_6) (1)
    Dance[30] = CreateDynamicObject(19128,1478.66003418,-1680.01696777,13.10900021,0.00000000,0.00000000,270.00000000); //object(dancefloor1) (1)
    Dance[31] = CreateDynamicObject(14820,1478.65905762,-1680.83801270,14.08300018,0.00000000,0.00000000,0.00000000); //object(dj_stuff) (1)
    Dance[32] = CreateDynamicObject(2229,1480.13903809,-1681.45495605,13.17899990,0.00000000,0.00000000,359.99682617); //object(swank_speaker) (3)
    Dance[33] = CreateDynamicObject(2229,1477.25305176,-1681.54394531,13.17899990,0.00000000,0.00000000,308.74450684); //object(swank_speaker) (4)
    Dance[34] = CreateDynamicObject(2229,1477.67187500,-1681.47851562,13.17899990,0.00000000,0.00000000,359.99450684); //object(swank_speaker) (5)
    Dance[35] = CreateDynamicObject(2229,1480.31799316,-1681.04394531,13.17899990,0.00000000,0.00000000,57.99450684); //object(swank_speaker) (6)
    Dance[36] = CreateDynamicObject(2232,1478.23205566,-1681.76098633,13.77700043,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (1)
    Dance[37] = CreateDynamicObject(2232,1479.05297852,-1681.73901367,13.77700043,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (2)
    Dance[38] = CreateDynamicObject(1811,1478.60595703,-1679.67199707,13.80599976,0.00000000,0.00000000,132.00000000); //object(med_din_chair_5) (1)
    Dance[39] = CreateDynamicObject(970,1478.66699219,-1677.98303223,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
    Dance[40] = CreateDynamicObject(970,1472.68505859,-1680.03100586,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (3)
    Dance[41] = CreateDynamicObject(970,1474.73901367,-1677.97204590,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
    Dance[42] = CreateDynamicObject(970,1470.63500977,-1682.05200195,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
    Dance[43] = CreateDynamicObject(970,1482.56103516,-1677.97497559,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
    Dance[44] = CreateDynamicObject(970,1486.66003418,-1682.13195801,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
    Dance[45] = CreateDynamicObject(19128,1482.58300781,-1680.01696777,13.10900021,0.00000000,0.00000000,270.00000000); //object(dancefloor1) (2)
    Dance[46] = CreateDynamicObject(970,1484.58203125,-1680.03503418,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (10)
    Dance[47] = CreateDynamicObject(19128,1474.66699219,-1680.02905273,13.10900021,0.00000000,0.00000000,270.00000000); //object(dancefloor1) (3)
    Dance[48] = CreateDynamicObject(970,1488.73803711,-1684.16894531,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (11)
    Dance[49] = CreateDynamicObject(970,1488.73596191,-1688.02905273,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (12)
    Dance[50] = CreateDynamicObject(970,1488.73303223,-1692.13696289,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (13)
    Dance[51] = CreateDynamicObject(970,1488.72595215,-1696.21301270,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (14)
    Dance[52] = CreateDynamicObject(970,1488.73706055,-1700.34094238,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (15)
    Dance[53] = CreateDynamicObject(970,1486.65502930,-1702.38903809,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (17)
    Dance[54] = CreateDynamicObject(970,1482.87805176,-1702.38793945,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (18)
    Dance[55] = CreateDynamicObject(970,1468.56701660,-1684.15600586,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (20)
    Dance[56] = CreateDynamicObject(970,1468.56701660,-1688.14099121,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (21)
    Dance[57] = CreateDynamicObject(970,1468.56896973,-1692.20605469,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (22)
    Dance[58] = CreateDynamicObject(970,1468.57202148,-1696.13500977,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
    Dance[59] = CreateDynamicObject(970,1468.56005859,-1700.17504883,13.59799957,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (24)
    Dance[60] = CreateDynamicObject(970,1470.64099121,-1702.23803711,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (25)
    Dance[61] = CreateDynamicObject(970,1474.63793945,-1702.24304199,13.59799957,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (26)
    Dance[62] = CreateDynamicObject(19125,1488.88098145,-1702.42395020,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (1)
    Dance[63] = CreateDynamicObject(19125,1476.76599121,-1702.18200684,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (2)
    Dance[64] = CreateDynamicObject(19125,1480.66894531,-1702.43603516,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (3)
    Dance[65] = CreateDynamicObject(19125,1488.83496094,-1682.03002930,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (4)
    Dance[66] = CreateDynamicObject(19125,1484.65002441,-1677.93298340,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (5)
    Dance[67] = CreateDynamicObject(19125,1472.59899902,-1677.94201660,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (6)
    Dance[68] = CreateDynamicObject(19125,1468.43505859,-1682.06701660,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (7)
    Dance[69] = CreateDynamicObject(19125,1468.44799805,-1702.45605469,13.61100006,0.00000000,0.00000000,0.00000000); //object(bollardlight5) (8)
    Dance[70] = CreateDynamicObject(2232,1484.17797852,-1681.79394531,13.77700043,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (4)
    Dance[71] = CreateDynamicObject(2232,1473.10839844,-1681.81445312,13.77700043,0.00000000,0.00000000,0.00000000); //STOP STOP STOP
    RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
    return 1;
}
public OffDance()
{
    DestroyDynamicObject(Dance[0]);
    DestroyDynamicObject(Dance[1]);
    DestroyDynamicObject(Dance[2]);
    DestroyDynamicObject(Dance[3]);
    DestroyDynamicObject(Dance[4]);
    DestroyDynamicObject(Dance[5]);
    DestroyDynamicObject(Dance[6]);
    DestroyDynamicObject(Dance[7]);
    DestroyDynamicObject(Dance[8]);
    DestroyDynamicObject(Dance[9]);
    DestroyDynamicObject(Dance[10]);
    DestroyDynamicObject(Dance[11]);
    DestroyDynamicObject(Dance[12]);
    DestroyDynamicObject(Dance[13]);
    DestroyDynamicObject(Dance[14]);
    DestroyDynamicObject(Dance[15]);
    DestroyDynamicObject(Dance[16]);
    DestroyDynamicObject(Dance[17]);
    DestroyDynamicObject(Dance[18]);
    DestroyDynamicObject(Dance[19]);
    DestroyDynamicObject(Dance[20]);
    DestroyDynamicObject(Dance[21]);
    DestroyDynamicObject(Dance[22]);
    DestroyDynamicObject(Dance[23]);
    DestroyDynamicObject(Dance[24]);
    DestroyDynamicObject(Dance[25]);
    DestroyDynamicObject(Dance[26]);
    DestroyDynamicObject(Dance[27]);
    DestroyDynamicObject(Dance[28]);
    DestroyDynamicObject(Dance[29]);
    DestroyDynamicObject(Dance[30]);
    DestroyDynamicObject(Dance[31]);
    DestroyDynamicObject(Dance[32]);
    DestroyDynamicObject(Dance[33]);
    DestroyDynamicObject(Dance[34]);
    DestroyDynamicObject(Dance[35]);
    DestroyDynamicObject(Dance[36]);
    DestroyDynamicObject(Dance[37]);
    DestroyDynamicObject(Dance[38]);
    DestroyDynamicObject(Dance[39]);
    DestroyDynamicObject(Dance[40]);
    DestroyDynamicObject(Dance[41]);
    DestroyDynamicObject(Dance[42]);
    DestroyDynamicObject(Dance[43]);
    DestroyDynamicObject(Dance[44]);
    DestroyDynamicObject(Dance[45]);
    DestroyDynamicObject(Dance[46]);
    DestroyDynamicObject(Dance[47]);
    DestroyDynamicObject(Dance[48]);
    DestroyDynamicObject(Dance[49]);
    DestroyDynamicObject(Dance[50]);
    DestroyDynamicObject(Dance[51]);
    DestroyDynamicObject(Dance[52]);
    DestroyDynamicObject(Dance[53]);
    DestroyDynamicObject(Dance[54]);
    DestroyDynamicObject(Dance[55]);
    DestroyDynamicObject(Dance[56]);
    DestroyDynamicObject(Dance[57]);
    DestroyDynamicObject(Dance[58]);
    DestroyDynamicObject(Dance[59]);
    DestroyDynamicObject(Dance[60]);
    DestroyDynamicObject(Dance[61]);
    DestroyDynamicObject(Dance[62]);
    DestroyDynamicObject(Dance[63]);
    DestroyDynamicObject(Dance[64]);
    DestroyDynamicObject(Dance[65]);
    DestroyDynamicObject(Dance[66]);
    DestroyDynamicObject(Dance[67]);
    DestroyDynamicObject(Dance[68]);
    DestroyDynamicObject(Dance[69]);
    DestroyDynamicObject(Dance[70]);
    DestroyDynamicObject(Dance[71]);
    CreateObject(1226,1467.98440000,-1727.67190000,16.42190000,0.00000000,0.00000000,90.00000000); //
    CreateObject(1226,1485.17190000,-1727.67190000,16.42190000,0.00000000,0.00000000,90.00000000); //
    CreateObject(1231,1479.69530000,-1716.70310000,15.62500000,0.00000000,0.00000000,0.00000000); //
    CreateObject(1231,1479.69530000,-1702.53130000,15.62500000,0.00000000,0.00000000,0.00000000); //
    CreateObject(1231,1479.38280000,-1692.39060000,15.63280000,0.00000000,0.00000000,0.00000000); //
    CreateObject(1231,1479.38280000,-1682.31250000,15.63280000,0.00000000,0.00000000,0.00000000); //
    return 1;
}